These are compatibility files for Wheels! (a marathon engine game) to make it
work in Aleph One. If you happen to own Wheels!, you can combine it with these
files to play it with Aleph One. The original game supported input devices for
people learning to use a wheel chair, and I don't know if those work in Aleph
One. You will be limited by whatever inputs it supports, so this is mostly just
for people curious to go through the game outside the context of its original
purpose.

If you don't own Wheels!, it can be found at http://rjcooper.com/wheels/.
It's a commercial game, so you can buy it there, or there are demos available
for download. Though I would recommend against buying, as it's $60 for a game
made 2 decades ago that takes 10 minutes to complete, so this is mostly for
people that already own the game.

Installation steps:

1) Install Wheels! using the installer you got from the website mentioned
   above.
2) Go to the installation directory of Wheels! and copy all of the files to
   the wheels_for_a1 directory.
     * This is easy if you have the windows version of Wheels!, as you will
       automatically have all of the necessary files, and they will be named
       correctly. Skip to the next step.
     * If you own the mac version of Wheels!, it will be a bit harder. When
       transfering the 'Default Map' and 'Data' files to the wheels_for_a1
       directory, you will have to convert them to a Mac Binary format. You
       will probably have to extract the physics from the WHEELS! app using
       fux. After being copied to the wheels_for_a1 directory, the files need
       to be renamed as Graphics.shp2, Sounds.snd2, Default Map.sce2,
       Standard.phy2, data.img2, and Intro.mus2.
3) In order to avoid an Aleph One assertion failure when starting a game, you
   must apply the ShapesPatch.ShPa shapes patch to the Graphics.shp2 file using
   shapefusion. This will add a graphic to the motion sensor slot in the shapes
   file, which Aleph One seems to require.
4) Start alephone using the wheels_for_a1 folder as the scenario directory.
