Temple of the Pfhor v1.0 M1A1 Netpack
31 October 1995 (Original)
07 August 2010 (Conversion to M1A1)
by
Ric Ewing <rice@oz.net>

This map was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players. The map itself is a smallish arena with pillars, lighting effects, 2x rechargers, teleporters, and an extensive sniper ledge. There are aliens, although I wouldn't recommend them with groups bigger than 6. 

CREDITS
Temple was created using Pfhorte 1.0d25 by Steve Israelson and Mia 1.0b18 by Dan Walkowski. Many thanks for the fine tools. Please send comments to rice@oz.net. Thanks for testing, input and many messy deaths go to: Mike Bateman; Mark Eaton; Hiro Shimazato; Wyatt Webb.

Ric Ewing - rice@oz.net

ABOUT
I decided to throw in a few extra levels I had cluttering my Marathon folder. They are not as polished or as well thought out, but you might enjoy them.

TEMPLE
See above for info.

DROP IN
A quick little arena I put together to test some ideas about teleporters and drop shaft entry into an arena.

WARP 3.0
This is a map that I built to try out some 5D space tricks. Two rooms occupy the same space conected by a courtyard and tunnels. It works, but it just doesn't seem to inspire the carnage I wanted.

CAVERN
My 2nd attempt at making a map. It started in an old version of Mia and has been tweaked numorous times with just about every tool made for maps. It's too big for average sized groups and has serious playability problems, but I still like the way it looks.

BUSYWORK
My first map. Don't expect much.

AMAZIN'
Another level I created to test an idea. It has 4 trash compactor rooms, and teleporters that will send players there. Not terrible with small groups.

Ric Ewing - rice@oz.net


Converted to M1A1 
by 
M1 Map Dude <M1MapDude@yahoo.com>