actual caustics images were stolen from "sauerbraten", which is another cross-platform open source FPS (it's kind of a quake clone).

this doesn't work quite like it should, mainly because aleph requires frames to exist in the shapes file before you can link them together in an animation. this is retarded because you're fabricating the animation out of whole cloth entirely in mml and specifying the textures in mml. I didn't feel like messing with a custom shapes file so I sacrificed one of the other collections to make this work. as it stands this is largely impractical due to the sheer number of frames you need to make it look good.


note: this is not compatible with any replacement texture package (goran's, ttep, etc). it might clash with other random plugins too.